Hans, Stephanie
Showing 1–20 of 56 results
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BATWOMAN #5
"THE MANY ARMS OF DEATH" epilogue! In this special one-off issue with art by Stephanie Hans (Angela), learn the truth of what went down between Kate and Safiyah, which led to the future Batwoman having to leave Coryana for what she was sure would be forever!
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BATWOMAN #5 VAR ED
"THE MANY ARMS OF DEATH" epilogue! In this special one-off issue with art by Stephanie Hans (Angela), learn the truth of what went down between Kate and Safiyah, which led to the future Batwoman having to leave Coryana for what she was sure would be forever!
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DIE #1 5TH PTG (MR)
THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE 1831, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning unearthly horror they barely... Read More →
For Mature Readers
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DIE #1 CVR A HANS (MR)
THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE 1831, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning unearthly horror they barely... Read More →
For Mature Readers
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DIE #1 CVR B MCKELVIE (MR)
THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE 1831, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning unearthly horror they barely... Read More →
For Mature Readers
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DIE #10 CVR A HANS (MR)
END OF STORY ARC "SPLIT THE PARTY," Conclusion Forget escaping DIE.
For Mature Readers
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DIE #10 CVR B DITTMAN (MR)
END OF STORY ARC "SPLIT THE PARTY," Conclusion Forget escaping DIE.
For Mature Readers
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DIE #11 CVR A HANS (MR)
NEW STORY ARC "THE GREAT GAME," Part One Half the party is ruling a whole empire. The other half is on the run. Neither has it easy. There is nothing easy in this game, especially when the stakes get shockingly real. The most epic arc of DIE begins as it... Read More →
For Mature Readers
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DIE #11 CVR B OLIVER (MR)
NEW STORY ARC "THE GREAT GAME," Part One Half the party is ruling a whole empire. The other half is on the run. Neither has it easy. There is nothing easy in this game, especially when the stakes get shockingly real. The most epic arc of DIE begins as it... Read More →
For Mature Readers
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DIE #12 CVR A HANS (MR)
"THE GREAT GAME," Part Two-Designer Sid Meier described games as a series of interesting decisions. "May you live in interesting times" is a curse. Both things are true, and both are true here.
For Mature Readers
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DIE #12 CVR B FRANY (MR)
"THE GREAT GAME," Part Two-Designer Sid Meier described games as a series of interesting decisions. "May you live in interesting times" is a curse. Both things are true, and both are true here.
For Mature Readers
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DIE #13 CVR A HANS (MR)
"THE GREAT GAME," Part Three "War isn't a game" seems obvious. Let one of DIE's most aggressive masters explain: i) why that isn't true ii) that war being a game only makes it worse. Can our heroes save the world? Can they save anything?
For Mature Readers
This item will not receive discounts.
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DIE #13 CVR B DEL MUNDO (MR)
"THE GREAT GAME," Part Three "War isn't a game" seems obvious. Let one of DIE's most aggressive masters explain: i) why that isn't true ii) that war being a game only makes it worse. Can our heroes save the world? Can they save anything?
For Mature Readers
This item will not receive discounts.
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DIE #14 CVR A HANS (MR)
"THE GREAT GAME," Part Four "Hey, Stephanie, shall we do DIE's take on the big battles in Return of the King?" "Sure thing, Kieron. Can you add some big emotional messy beats to the visual splendor?" "Sure thing!"
For Mature Readers
This item will not receive discounts.
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DIE #14 CVR B TAKEDA (MR)
"THE GREAT GAME," Part Four "Hey, Stephanie, shall we do DIE's take on the big battles in Return of the King?" "Sure thing, Kieron. Can you add some big emotional messy beats to the visual splendor?" "Sure thing!"
For Mature Readers
This item will not receive discounts.
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DIE #15 CVR A HANS (MR)
"THE GREAT GAME," Part Five-The Great Game ends. The board is flipped. The pieces go to pieces. Can anyone play on?
For Mature Readers
This item will not receive discounts.
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DIE #15 CVR B SIENKIEWICZ (MR)
"THE GREAT GAME," Part Five-The Great Game ends. The board is flipped. The pieces go to pieces. Can anyone play on?
For Mature Readers
This item will not receive discounts.
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DIE #16 CVR A HANS (MR)
NEW STORY ARC! "BLEED," Part One-To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the landscape. DIE's closing arc begins as we began: with regrets and screaming.
For Mature Readers
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DIE #16 CVR B VARANDA (MR)
NEW STORY ARC! "BLEED," Part One-To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the landscape. DIE's closing arc begins as we began: with regrets and screaming.
For Mature Readers
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DIE #17 CVR A HANS (MR)
"BLEED," Part Two-Hell is other people, said Sartre. Hell disagrees. Hell has things to share.
For Mature Readers