Knocked off a few older titles again this week and seasoned the stack with a few new ones. This particular pile was about things you want to finish but the direction of their stories twisted away from what you originally wanted the plot to be. I run into this from time to time.
Take for example that I enjoyed the first part of Catwoman: Lonely City some months ago. In the third issue the story left the theme of the aging ex-con reconnecting with her city and focused on Catwoman breaking into somewhere and saving the day as usual. Granted it did connect the Orpheus story, and included most of the players in the wrap up, but that was not what I cared about.
The Me You Love In The Dark suffered from a similar problem but here they changed the emotion they were addressing rather than the main plot device. Creative blocks, scary house and painting were replaced with possession, fear and forced effort in the painting. The house seemed like it would address her issues but what did it need her for? You could assume loneliness as a reason but that’s hardly a parallel to the artist’s issues.
Some of the other titles I read share the same issues but I want to address a new one here. Gangster Ass Barista was sort of fun. Coffee addiction aside, the issue was pure escapism which was nice after the rest of the pile. The flashback panels are good fill in and help explain why the character is working in a coffee shop. It will be interesting to see if the creative team can keep the story in the shop rather than taking it out into the outside world.
- Parker Girls #2
- The Me You Love In The Dark #5
- Samurai Sonja #2
- Skybound Presents After School #3
- GCPD:The Blue Wall #1
- Gangster Ass Barista #1
- Disaster Inc. #3
- Disaster Inc. #4
- Disaster Inc. #5
- Catwoman Lonely City #3
- Catwoman Lonely City #4
- Captain Marvel #28
- Captain Marvel #29
- Captain Marvel #30
- Marvel Snapshot: Captain Marvel
- Flash 2022 Annual