CAVE PICTURES PUBLISHING
Showing all 17 results
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APPALACHIAN APOCALYPSE #4
Barricaded in the ER, the situation looks bleak for J.B., Anne, and Neil, until the Tennessee National Guard come to the rescue! They manage to blast through the zombie horde hungering for hospital patients, but J.B. will need his friends in the hills to put an end to this Appalachian... Read More →
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APPALACHIAN APOCALYPSE #5
Holed up inside Big Mouth Beau's, J.B. tries to hammer out a strategy for victory. The answer comes when Isaiah shows up, lending his personal knowledge of how Lilith's staff works and how it can be defeated. But it may be too late, as hundreds of zombies converge on the... Read More →
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GEORGE MCDONALDS LIGHT PRINCESS #1 2ND PTG
A benevolent king and his beautiful queen long for a child but bravely face the heartbreak as their regal friends across the land welcome children of their own. The queen proposes a great self-sacrifice in order to provide an heir, which the king hesitatingly accepts. But when their longed-for child... Read More →
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GEORGE MCDONALDS LIGHT PRINCESS #3
A second-born Prince with no inheritance leaves home on a quest for adventure and has a chance encounter with "the floating Princess." She captures his heart, despite her own inability to love, and he devotes himself to her happiness, arousing the wrath of the very one who cursed her at... Read More →
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GEORGE MCDONALDS LIGHT PRINCESS #4
With her lake, the source of her happiness and vitality, drying up, the Princess appears doomed to death. "Only the body of a living man, given of his own free will, can staunch the flow..." But who will make such a sacrifice?
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NO ONES #2
Wiped from human memory both present and future, the Bastions face a choice: use their powers for good and become the heroes they should have been all along, or wield their powers for their own ends, free of accountability. As the team members take sides, conflict escalates.
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NO ONES #3
Once the world's most famous superhero team, the Bastions have been cursed to be forgotten and are at war with each other. As one group tries to undo the curse and faces the darkness lurking inside, the other group revels in the freedom of having their actions, even the illegal... Read More →
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NO ONES #4
Caul's father reveals his dark, magical quest to find his son, one that led to the Bastions being cursed to be forgotten. He can reverse the curse if the feuding team members can be brought back together. The problem? Some of them are enjoying the "benefits" of their anonymity. As... Read More →
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NO ONES #5
The team remains at odds, some of them fighting to undo the curse that has erased their existence, some taking advantage of the curse to gain more power. Meanwhile, Ripple continues pulling everyone's strings, putting his own dark plan into place without caring about the collateral damage. All of this... Read More →
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NO ONES #6
In the final showdown, the former Bastion team members put aside their differences to unite against a frightening new foe. When the truth about Ripple comes out during the battle, they must choose whether to use their superpowers to stop their one-time friend. Will they finally be able to break... Read More →
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SHAPES #1
Tripp's 13th birthday is a bust: snatching defeat from the jaws of victory in his favorite video game, targeted by the school bully, reprimanded by the principal, and unable to celebrate with friends or family. But everything changes when he receives a strange gift from his long-missing father and is... Read More →
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SHAPES #2
Guided by the three Shape Sovereigns, Tripp and Zeno search for their classmate Chazz and Tripp's father, who are trapped inside their favorite video game. In the process, Tripp discovers he can create objects out of the Shapes that make up reality. His extraordinary abilities may be the key to... Read More →
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SHAPES #3
SYNOPSIS: In the middle of science class, Tripp sees something truly strange outside the window: a Verm, a viral worm recently unleashed by Blackhat in his favorite video game. As the virtual and real worlds merge, Tripp manipulates the Shapes that make up the universe to battle the Verm. Joined... Read More →
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SHAPES #4
Tripp and his friends enter a new level in Drift to find Tripp's long-lost dad, who is trapped in the world of the video game. As they fight off deadly Verms, they learn that his dad may be the key to stopping BlackHat. Will Tripp reunite with his dad and... Read More →
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SHAPES #5 (OF 6)
Tripp returns from his adventures inside the video game Drift to a reality that has been altered and is in imminent danger! BlackHat has released a black hole from the game into the real world, so that he can rewrite the laws of the universe forever. Tripp and his friends... Read More →
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SHAPES #6 (OF 6)
Final issue! Tripp unites the three Shapes to create the Jagged army, with Tripp, his friends, and other gamers piloting the Jaggeds. Together, they are the only hope to stop BlackHat from rewriting the laws of the universe! Will Tripp be able to save our reality before it's too late?