Mercer, Matthew
Showing all 10 results
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CRITICAL ROLE VOX MACHINA ORIGINS III #1
The good life never lasts. After paying off their debt to Drez Vina, Vox Machina enjoy a week in Westruun's lap of luxury. But that costs coin, which has a bad habit of running out. So to keep themselves in the black (and the taverns, and the brothels) they agree... Read More →
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CRITICAL ROLE VOX MACHINA ORIGINS III #3 (OF 6)
The Winter's Crest Festival packs an extra punch! And this time, we don't mean the quaffable variety. After their victory in the fighting ring, Vox Machina witness a shocking interruption to the seasonal festivities! An unprovoked magical attack sends our unlikely heroes chasing the suspect through a portal to-aw heck,... Read More →
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CRITICAL ROLE VOX MACHINA ORIGINS III #4 (OF 6)
Waging war in the wintry wastes! Vox Machina - members who aren't magically frozen, anyway - follow their mystery assailant through a portal and find themselves facing something much bigger, both literally and metaphorically, than they anticipated!
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CRITICAL ROLE VOX MACHINA ORIGINS III #5 (OF 6)
Why use a dragon to freeze a town? That's the question Vox Machina is asking after their encounter with Skysunder and the defrosting of Westruun. With the town blaming the attack on Realmseer Eskil Ryndarien, who once saved Grog's life, Vox Machina makes tracks to clear the Realmseer's name. But... Read More →
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CRITICAL ROLE VOX MACHINA ORIGINS III #6 (OF 6)
That's the question Vox Machina is asking after their encounter with Skysunder and the defrosting of Westruun. With the town blaming the attack on Realmseer Eskil Ryndarien, who once saved Grog's life, Vox Machina makes tracks to clear the Realmseer's name. But as happens in these situations, the trail leads... Read More →
This item will not receive discounts.
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CRITICAL ROLE VOX MACHINA ORIGINS IV #1
Hello! Is anybody home? Vox Machina is tasked to investigate the whereabouts of Sir Fince after his disappearance. After some poking and prodding, clues lead the team to a mysterious basement. What dark surprises await our heroes in the bowels of his homestead? The campaign continues with series IV of Critical... Read More →
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CRITICAL ROLE VOX MACHINA ORIGINS IV #2
Geronimo! When Vox Machina decides to split the party, Vax and Pike find themselves face-to-face with a vicious chimera, and the rest of the crew has fallen into an underground cavern where who-knows-what awaits them! Will the group survive long enough to reunite?!
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CRITICAL ROLE VOX MACHINA ORIGINS IV #3
Deep underground, the beleaguered members of Vox Machina are forced to take on an unpleasant-and incredibly dangerous-side quest. Their reward? Safe passage to fresh air and civilization, free from monstrously-large bugs. Can they play exterminator long enough to reunite with Vax and Pike? The campaign continues with series IV of... Read More →
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CRITICAL ROLE VOX MACHINA ORIGINS IV #4
Newly reunited, Vox Machina finds themselves in the company of an unexpected ally: Allura Vysoren, another member of the Tal'Dorei Council, who has information about the strange goings-on. One risky scrying spell later, the adventurers find themselves heading right back to where Vax and Pike started: the Clasp headquarters.